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Post by bfr on Feb 28, 2005 19:12:47 GMT -5
Well i have seen some pretty impressive graphics for the V200. There are even good 3-D graphics. I'm sure you all want to talk about graphics too lol...
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Post by Vladik on Feb 28, 2005 20:35:29 GMT -5
Games have nice graphics...
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Post by Simon on Mar 1, 2005 18:17:57 GMT -5
mine don't have graphics or if they do, i'll be very poor
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Post by bfr on Mar 1, 2005 18:30:54 GMT -5
USe pictures and pixel modifying functions in your games for good graphics. Although some programers may go over the top and make their games really slow, but asm is a solution. ;D
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Post by Simon on Mar 1, 2005 18:57:05 GMT -5
in my RPG, wich is like final fantasy, I want to see the monster that the person is fithing, I have 15 difrent monster but I want to draw every monster . its on a 82 (obliviously). is it fast enought or it might be too big for the calc
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Post by bfr on Mar 2, 2005 20:05:11 GMT -5
I don't know what to tell you; asm is the only solution I can think of. Maybe you can draw a couple pictures (if you feel like it) and not clear the screen every time the loop repeats. I sometimes clear the screen every time in other types of games, for for good graphics, clearing the screen slows the program down a lot. If yo use the pixel change function you can just use it again to turn the pivel off instead of clearing the whole screen.
Vladik, bcherry, and Kevin might know...(I'm not that much of a TI-82 expert)
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Post by bcherry on Mar 2, 2005 22:36:07 GMT -5
well, you have to store the picture data somehow. The most common way (I believe) is in a string or a list, as a bitmapped sprite. For example:
00011000 00100100 01000010 11111111 10000001 10000001 10000001 10000001
would make a letter "A" picture, and you could store that as a big string of 0s and 1s, or convert it to hexadecimal to save space. Then you would need a function to draw it, and an asm sprite utility would be best. I've never done this in BASIC, so I might be wrong, but that is my understanding.
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Post by Simon on Mar 3, 2005 0:09:58 GMT -5
I know nothing about this guys sorry
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Post by bfr on Mar 3, 2005 16:48:13 GMT -5
asm binary stuff...well, there is this program for the TI-86 called "ZOOM" and it is very fast and featues excellent graphics, high scores, multiple-difficulty levels, and varied track lengths. It is in BASIC too. I looked at how the program was made and it was...weird. I've never see whatever method that guy used before. Levi Lansing was his name, puzzlesome@hotmail.com. But whatever he did to make the program was good. Maybe there is a TI-82 version for you to check out.
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Post by Vladik on Mar 3, 2005 19:05:10 GMT -5
*Sigh* To find out, go to Levi's author profile.
And the method that he used was not "weird", it was efficient.
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Post by Vladik on Mar 3, 2005 19:06:12 GMT -5
And the graphics were not even sprites-they were characters such as the down arrow and the shaded-in box, which are just hard to acess, not "great graphics".
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Post by Vladik on Mar 3, 2005 19:06:42 GMT -5
Oh, yes. Simon; you should use a utility, like bdcherry said.
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Post by bfr on Mar 8, 2005 20:30:55 GMT -5
And the method that he used was not "weird", it was efficient. It may have been efficient, but it was WERID. REALLY WEIRD. Weird loop structure, weird (but good) featured graphics, etc.
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Post by Pure on Apr 14, 2005 18:00:56 GMT -5
so it was wierd and efficient!
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Post by bfr on Apr 14, 2005 20:40:07 GMT -5
Yes. I've got to learn how to program all weird and efficient one day......
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Post by Pure on Apr 14, 2005 20:49:48 GMT -5
what appears wierd to some may not be wierd to another.
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Post by Vladik on Jun 27, 2005 18:53:37 GMT -5
Yeah, it's just optimized and uses different loops...
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Post by bfr on Jul 29, 2005 19:49:10 GMT -5
What appears weird to me is a calculator programming method that I've never seen before.
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Post by Vladik on Jul 29, 2005 19:51:19 GMT -5
Ah, I understand.
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Post by bfr on Oct 3, 2005 15:52:55 GMT -5
I got a V200 . Didn't make any cool games yet though. Can you make 3-D pictures for it (probabably not)?
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